领导技能和战斗事件,新手来看

发布: 2008-2-13 13:06 | 作者: hhyy_best | 来源: 单机游戏博客

领导技能和战斗事件,一直看到有人问。。。
今天心情好,上来骗精华了



Land Unit Leader Traits 领导技能
Logistics Wizard 后勤大师
Reduces fuel and supply consumption of non-moving units commanded by a leader with this trait (by -25%).
减少未移动部队的燃料和补给消耗25%
Bitvalue: 1

Defensive Doctrine 防守专家
Increases defensive effectiveness of units commanded by a leader with this trait (by +10%).
加防御效率10%
Bitvalue: 2

Offensive Doctrine 进攻专家
Increases offensive effectiveness of units commanded by a leader with this trait (by +10%).
加进攻效率10%
Bitvalue: 4

Winter Specialist 冬季作战专家
Increases the effectiveness of troops fighting in snow by +25% and Frozen terrain by +20%.
加冻土作战效率20%,雪中作战效率25%
Bitvalue: 8

Trickster 奇袭专家
The effects of this trait are, well... somewhat tricky: It increases the chance that the combat event Surprise will occur, on offense as well as on defense. This chance is further influenced by how advanced your own industrial research of Encryption and Decryption (E&D) technologies is relative to your opponent. Exact figures, however, apparently are unknown (at least for HoI2 version 1.2). I also do not know whether Skill Level of the Trickster leader is having an influence on the probability of a Surprise occurring.

When a successful Surprise has occured, combat efficiency of the opposing forces is reduced by 20% and it will read "Surprise" in their combat details pane. From gaming experience it has been my observation that Surprise is a rare event (in HoI2 version 1.2), probably not more than once in 20 battles, even with E&D fully researched.

A Trickster will also hide the exact division strength of his formation. In practical terms this means that when playing with counters on, the opponent will keep guessing whether there are 2 or 3 divisions in a "XXX" formation, and will never know how many there are in a "XXXX" formation (although four divisions is the minimum for "XXXX", while "XX" obviously is always one division only).
增加“奇袭(突然袭击)”事件概率20%。并且会不让对方看到自己真实部队数。。。大概联机用的。。。

“奇袭”发生时,降低对方20%效率。。。不过概率有够低。。。
Bitvalue: 16

Engineer 工程师
Reduces river-crossing penalties during attacks by -20% for all units in the formation under a leader with this trait. The standard penalty for an infantry division is reduced from -50% to -30%, for an armored division (e.g. tanks) from -66% to -46% (in HoI version 1.2)
降低渡河惩罚20%
Bitvalue: 32

Fortress Buster 攻坚专家
Reduces penalty inflicted by fortifications (by 25%).
减低工事的惩罚25%
Bitvalue: 64

Panzer Leader 装甲指挥官
Increases combat effectiveness of armoured and mechanized infantry divisions commanded by leader with this trait (by 10%).
加坦克和机步10%效率
Bitvalue: 128

Commando 特种战专家
Increases combat effectiveness of commando troops (mountaineers, marines and paratroopers) commanded by a leader with this trait by +10%. Effectiveness of any non-commando troops under a commando leader is reduced by -5%.
加强山地陆战伞兵10%,如果带其他部队则-5%
Bitvalue: 256

Old Guard 保守派
Accumulates experience at 1/3 of normal rate.
1/3速度涨经验。。。
Bitvalue: 512

Naval Unit Leader Traits
Sea Wolf 海狼
Increases combat effectiveness of submarines (by 10%).
加潜艇效率10%
Bitvalue: 1024

Blockade-Runner 封锁战专家
Decreases chance of being detected by enemy vessels.
减低被发现概率
Bitvalue: 2048

Superior Tactician 战术大师
Increases combat effectiveness (by 10%).
增加战斗效率10%
Bitvalue: 4096

Spotter 侦查专家
Increases chance of detecting enemy vessels.
增加发现敌人几率
Bitvalue: 8192

Air Unit Leader Traits
Superior Tactician
Superior Tactician 战术大师
Increases combat effectiveness (by 10%).
增加战斗效率10%
Bitvalue: 4096

Spotter 侦查专家
Increases chance of detecting enemy vessels.
增加发现敌人几率
Bitvalue: 8192

Tank Buster 忘了中文版叫什么了。。。坦克摧毁专家?
Increases combat effectiveness of tactical bombing missions (by 10%).
加战术轰炸任务10%(应该是对地,空中封锁什么的)
Bitvalue: 16384

Carpet Bomber 地毯式轰炸专家
Increases combat effectiveness of strategic bombing missions (by 10%).
加战略轰炸任务效率10%
Bitvalue: 32768

Night Flyer 夜航专家
Reduces penalties when flying at night. +20 during night combat.
减低夜战惩罚20%
Bitvalue: 65536

Fleet Destroyer 舰船摧毁专家
Increases combat effectiveness of naval bombing missions (by 10%).
加对船攻击效率10%
Bitvalue: 131072

Hearts Of Iron II - Doomsday 末日新加
There are some differences. The terrain traits add 10% efficiency to that type of terrain which also results in a speed bonus for that terrain. You need to contrast the same kind of units under leaders with or with the trait to see the differences. Inf under a normal leader might have 93% efficiency in a battle in hill terrain, but the same units under a hills fighter could have 102% efficiency.

新加的一些是地形适应技能,除了在该地形加10%作战效率外,会加速

New Land Unit Leader Traits
Desert Fox 沙漠之狐
Bonus in Desert
沙漠
Bitvalue: 262144

Jungle Rat 丛林之鼠。。。猥琐的名字啊
Bonus in Jungle
丛林
Bitvalue: 524288

Urban Warfare Specialist 巷战专家
Bonus in Urban Areas
城市
Bitvalue: 1048576

Ranger 守林人(森林专家?)
Bonus in Forests
森林
Bitvalue: 2097152

Mountaineer 山里人?。。。
Bonus in Mountains
就是灰色那种高山
Bitvalue: 4194304

Hills Fighter 丘陵战士。。。
Bonus in Hills
就是类似橘黄的山
Bitvalue: 8388608

Counter Attacker 反击专家
Increased Chance for Counter Attack combat event
加反击几率
Bitvalue: 16777216

Assaulter 强攻专家
Increased Chance for Assault combat event
加强攻几率
Bitvalue: 33554432

Encircler 包围战专家
Increased Chance for Encirclement combat event
加包围
Bitvalue: 67108864

Ambusher 伏击专家
Increased Chance for Ambush combat event
加伏击
Bitvalue: 134217728

Disciplined 这个怎么翻呢。。。直译叫有纪律的。。。
Increased Chance for Delay combat event
加迟滞(Delay)几率
Bitvalue: 268435456

Elastic Defence Specialist 弹性防御专家
Increased Chance for Tactical Withdrawal combat event
加战术撤退几率
Bitvalue: 536870912

Blitzer 闪击专家 梦寐以求啊。。。
Increased Chance for Breakthrough combat event
加突破几率
Bitvalue: 1073741824

~~~~~~~~~~~~~~~~~~~~~~~~华丽的分割线~~~~~~~~~~~~~~~~~~~~~~~

Combat Event In-game Text
For the attacker:
攻击方
Assault
强攻
"This represents a particularly forceful sustained attack where the attackers will suffer higher strength losses than normal but will inflict much higher organisation damage to the defenders"
这代表一次实际上承受巨大火力的进攻,进攻方会承受比正常更高的兵力损失但是会对防御方造成高得多的组织度打击

Encirclement
包围
"This indicates that the attacking force has briefly managed to pin down and encircle the defenders in a small area of the province. While this effect lasts the defenders will suffer much higher strength losses and the attacker will rarely suffer very much loss of organisation (although they may sustain the normal strength losses"
这代表进攻方暂时设法在这个省的一小块区域困住并包围了防守者。当这个效果持续时,防守方会承受高得多的兵力损失而进攻方则很少会损失组织度(虽然兵力一样损失)

Ambush
伏击
"The attacker has managed to ambush the enemy forces inflicting much higher rates of strength and morale damage to the defenders while at the same time greatly reducing the amount of those same types of losses that they sustain themselves"
进攻方设法伏击了敌人的部队,对防守方造成高得多的兵力和士气(估计就是组织)损失,而同时极大得减低自己的损失

Breakthrough 突破
"The attacker has managed to overrun an enemy's defences in part of the province. This will seriously disrupt the defender's organisation and reduce the strength losses sustained by the attacker"
攻击方设法在这个省的一部分地区越过了敌人的防线,这将严重打乱防守方的组织并减低进攻方的兵力损失

For the defender:防御方
Counterattack
反击
"This is a concerted attempt by the defending side to launch a minor counter-offensive to disrupt the enemy's plans. While the defenders will suffer somewhat higher strength losses during this period they will inflict significant organisation losses on the attacker"
这是防守方一次协调好的通过发动一次小的反击来打乱敌人计划的尝试。期间,防守方会承受稍高的兵力损失而对进攻方的组织造成沉重打击

Delay 迟滞,拖延,不知道中文版翻成啥了
"The defending side is employing a delaying action that greatly reduces the amount of strength loss it sustains during this time"
防守方进行了一次迟滞行动,极大得减低了期间的兵力损失

Tactical Withdrawal 战术撤退
"During this period the defender is making a careful tactical withdrawal to a preferred combat location in the province. Both sides will sustain reduced levels of strength and organisation loss but the defender will sustain even lower organisation losses than the attacker"
在这期间,防守方组织了一次小心的战术撤退到达这个省内的一个更好的战斗位置。双方都将承受更少的兵力和组织损失,但是防守方会承受比攻击方更少的组织损失
破产的船长 (2008-2-13 13:21:24)
要求不给精华,给臭鸡蛋
hyouxi (2008-2-13 13:31:22)
很好很强大,上面那些美女都送你了
lzhalzx (2008-2-13 13:43:40)
森林和丛林??什么区别?我怎么没听说过。。。。
lzhalzx (2008-2-13 13:48:29)
大寒,刚才进游戏看了下才发现,我玩到现在都没注意到东南亚的丛林和苏联那的森林是不同的
hyouxi (2008-2-13 13:50:20)

QUOTE:

原帖由 lzhalzx 于 2008-2-13 13:48 发表
大寒,刚才进游戏看了下才发现,我玩到现在都没注意到东南亚的丛林和苏联那的森林是不同的
丛林比森林可怕多了
lzhalzx (2008-2-13 13:55:31)
不过东南亚那里没什么敌人的,政治地图10倍兵力强推
P。S。我说怎么那里行军这么慢,我还以为是基础设施问题
hyouxi (2008-2-13 14:01:07)
基础设施也有关系....
丛林,山地,本来就是部队最难走的地方...
幻影007 (2008-2-13 14:17:29)
增加“奇袭(突然袭击)”事件概率20%。并且会不让对方看到自己真实部队数。。。大概联机用的。。。

“奇袭”发生时,降低对方20%效率。。。不过概率有够低。。。
Bitvalue: 16

=====================
我记得“奇袭”效果是进攻方增加50作战效率啊。
hhyy_best (2008-2-13 16:33:32)

QUOTE:

原帖由 幻影007 于 2008-2-13 01:17 发表
增加“奇袭(突然袭击)”事件概率20%。并且会不让对方看到自己真实部队数。。。大概联机用的。。。

“奇袭”发生时,降低对方20%效率。。。不过概率有够低。。。
Bitvalue: 16

=====================
我记 ...
那哪天rp爆发打出奇袭的时候注意下吧
lxpc3000 (2008-4-19 15:51:00)
很好的帖子,支持LZ
lzhalzx (2008-4-19 17:48:09)
老坟了
a31004048 (2008-4-19 22:11:05)
我觉得最恐怖的应该是沼泽地形……
我在一开始打苏联的时候不知道切断其与首都的联系就够了,一路占领
还老有游击队,还好我只不过用山地+工兵最严重也就是步兵+炮兵去走,要是用装甲走就可能要几年了……
远东的沼泽反正我感觉走几个月还没到很正常
pascalyan (2008-6-06 05:41:58)
技能的文件是哪个????????

谁知道!
wangler000 (2008-6-06 08:59:01)
就是将领文件吧  你想改 技能? 还是想改技能效果啊
小帅蚂蚁 (2008-6-06 11:14:07)
改技能效果,YD地我很喜欢啊
philosophy82 (2008-6-06 11:23:54)
Fortress Buster 攻坚专家
Reduces penalty inflicted by fortifications (by 25%).
减低工事的惩罚25%
Bitvalue: 64
-----------
这个减成能不能叠加
比如把所有攻城部队的将领都换成攻坚专家
philosophy82 (2008-6-06 11:25:42)

QUOTE:

原帖由 lzhalzx 于 2008-2-13 13:43 发表
森林和丛林??什么区别?我怎么没听说过。。。。
那是雨林罢
axedra (2008-6-06 12:35:53)

QUOTE:

原帖由 philosophy82 于 2008-6-6 11:23 发表
Fortress Buster 攻坚专家
Reduces penalty inflicted by fortifications (by 25%).
减低工事的惩罚25%
Bitvalue: 64
-----------
这个减成能不能叠加
比如把所有攻城部队的将领都换成攻坚专家
是他所带的部队减少惩罚。
ss殿 (2008-6-06 12:40:14)
BITVALUE是指什么。。
clvd (2008-6-06 18:48:37)
后面3个专家没打出来过