不知道是否火星稿件来源: 新华每日电讯3版
如果要评选《2007年中国股市十大新闻人物》,那么,“中国最牛的散户”刘芳一定位列其中,并且会位居天罡。
看看2007年“*ST金泰”的技术图形,在2007年中国股市1600多只股票中,你能找到第二个吗?不要说“复制”、“克隆”,就是相似、相近的技术图形,你能找到第二个吗?
看看这样的技术图形,简直让人心惊肉跳。“*ST金泰”创下了2007年中国股市43个涨停板的“涨幅王”的最高纪录,这43个涨停板成就了“*ST金泰”“2007年中国第一妖股”的霸主地位。43个涨停板使“*ST金泰”的股价从3.26元上涨到了26.58元,涨幅达715%。
那么谁是“*ST金泰”,这个中国股市“涨幅王”所成就的“2007年中国股市最大暴发户”?
刘芳。
在“*ST金泰”2007年一季报中,“刘芳”位列“*ST金泰”第一大流通股东。以8月30日收盘价20.62元计,扣除3元左右的持股成本,刘芳从该只股票上净赚5501.67万元。
再一查,更加让人骇然了。刘芳还以持有“桐君阁”93.7万股,并为该股第一大流通股股东。除此而外,刘芳还持有“新都酒店”、“川化股份”、“凯迪电力”、“汕电力”、“万向钱潮”的股权,竟已组成阵容庞大的“刘芳系”。刘芳足迹所至,股价闻声暴涨。
依此计,刘芳这个“散户”的资金总量,至少在几十亿到上百亿,她应当是一位集团军的总司令。刘芳的头上被戴上了“中国最牛的散户”的王冠。
可刘芳究竟是谁?刘芳究竟是何方神圣?
随后,举国寻找刘芳的捉迷藏游戏开始了。不仅是媒体,大小报纸,连中央电视台的经济半小时都出动了。记者把自己手中的采访权变成了侦察权,尽管这似乎不大妥当,可为了讨还公众的知情权,我们也顾不了这么多了。
可下来的事,更让我们啼笑皆非了。这位在中国股市呼风得风、呼雨得雨的,打遍天下无敌手的集团军的总司令刘芳,居然是男性不说,还生活艰难,是位城市贫民。然而,中央电视台的经济半小时的记者确认,他就是登记注册的刘芳本人,身份证、照片、注册地址均经核对无误。
这就是我们的金融实名制。
在中国股市上,从登记开户,到开通银证通,银证转账,一关一关,都离不开严格的身份核证,办一个开户手续得填写几十份表格,而在银行办理银证通的一套手续,更是繁琐复杂,可刘芳怎么会和我们开如此一个天大的玩笑?几百万,几千万,上亿元的资金流,通畅无阻地在股市东杀西闯,我们居然不知道这是怎么回事。据报道,刘芳偷逃税2000多万元,这已是重罪了。查一查刘芳在股市的所作所为,已涉嫌多重犯罪。该不该发出通缉令?游戏该结束了。
从理论上说,寻找这样一个人,在我们的监管电脑寻搜系统中,输入刘芳的名字及个人资料,查找应该在两三分钟内结束。可我们已找了两三个月了,还没找到。
谁能告诉我,这是为什么?
(魏雅华)来源:新华社《上海证券报》
http://news.xinhuanet.com/mrdx/2007-12/11/content_7229604.htm

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Time Warner Inc. and GGV Capital Join Existing Partners in Fueling Online Game Leader's Growth
WESTWOOD, MA - June 4, 2008 - Turbine, Inc. today announced that it has raised $40 million in equity financing. Time Warner Inc. (NYSE: TWX) and GGV Capital, a leader in expansion-stage venture capital investments in the U.S. and China, led the investment along with existing investors, Highland Capital Partners, Polaris Venture Partners, Tudor Ventures and Columbia Capital. The investment will be used to further accelerate Turbine's growth as a global leader in online entertainment.
"This is truly an exciting time for Turbine. The addition of Time Warner, one of the world's largest media companies, and GGV Capital, one of the financial community's most sophisticated investors, adds a level of access, perspective and experience to Turbine that is singularly unique in the global online entertainment space," said Jim Crowley, president and CEO of Turbine, Inc. "Turbine has an extraordinary team, incredible technology and a growing portfolio of games based on some of the most popular brands ever created. With this funding we are uniquely positioned to change the future of online entertainment as we bring new titles to market, expand the platforms we support and introduce new technologies to sustain self-evolving game worlds."
An online entertainment veteran, Turbine is recognized globally for its industry-leading technology platform, groundbreaking game graphics and its exceptional ability to create and operate multiple massive, persistent online worlds that power hundreds of thousands of interactive social gaming experiences. The company currently operates three award-winning franchises around the globe and is one of the largest privately-held online gaming studios in North America.
"Our investment in Turbine is an important addition to Time Warner's entertainment initiatives," said Rachel Lam, Senior Vice President and Group Managing Director of Time Warner Investments. "Online interactive entertainment is a huge growth market and we are very excited about Turbine, its unique capabilities and the obvious opportunities that exist with our own broad portfolio of IP."
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In April 2007, Turbine launched The Lord of The Rings OnlineTM: Shadows of AngmarTM, the first and only MMORPG based on the books of J.R.R. Tolkien, and has quickly established itself as an emerging leader. The Lord of The Rings Online was named PC Game of the Year 2007 at the 25th Annual Golden Joystick awards and The New York Times proclaimed it "a major achievement of interactive storytelling, the first game truly worthy of the 'Lord of the Rings' franchise and a must-play for just about anyone with an interest in Tolkien or the future of online entertainment." Turbine also created and operates Dungeons & Dragons OnlineTM, which was named Best Multiplayer Game of 2006 by the British Academy of Television & Arts, and Asheron's Call? which was named one of the Top 50 Games of All Time by GameSpy and is one of the longest running massively multiplayer online games in the industry.